General:
- Ensure there are 20 attack cards for each element.
- Ensure each player has 3 monsters, one from each type.
- Each player can have a max of 8 attack cards on their field at a time.
- 2 in front of the box
- 3 to the left
- 3 to the right
- When the attack card DRAW deck is depleted, the player who went first will shuffle the DISCARD pile back
into the draw pile.
- At the end of the turn where one player goes down to 1 monster remaining, that player will draw 1 of 4
comeback cards.
Start of Game:
- Flip a coin to decide who goes first.
- If using a die: Evens/Odds.
- Player going first shuffles attack cards.
- Player going second can cut/tap.
- Each player puts their 3 monster cards face down behind the 3D box.
- Each player will choose and state which monster they will scan in play order.
- Simultaneously, each player will scan their monster card and place their phone on the box to display it
in 3D.
- Each player will draw 6 attack cards and put them on their field around the box.
- The player going first should be the first to draw attack cards.
On Turn:
- At the start of each turn, you have 6 points you may spend on:
- 1 point: Draw one attack card.
- 1 point: Discard an attack card.
- Exception: The player going first only has 4 points on their first turn.
- If the player has a recovery card, they may play it anytime.
- Retreat:
- The player may retreat their current creature once per turn before attacking.
- Conditions for Retreat:
- First: This must not be the owner’s first turn while going first in the match.
- Second: To retreat, the owner of the creature must discard 3 attack cards.
- After paying the retreat cost, scan a new 3D monster.
- Resume turn.
- Attack:
- The player must first state they will be attacking and lose all turn points remaining.
- The player will choose any number of attack cards to use.
- Abilities: ONLY occur if you exhaust/use the number of attack cards
they list.
- Damage will be calculated by:
- First: Add up damage from attack cards (100 damage each).
- Second: Add/Use any abilities on the creature card.
- If the ability states damage, deal that amount of damage instead of 100 times
the number of attack cards.
- Third: Add/Subtract damage from the type chart.
- After calculating, establish whether the opposing monster is knocked out.
- If knocked out, the opponent will choose a new monster to scan and display in the 3D
box.
- Turn end.
- Pass:
- The player must first state that they are choosing to pass.
- They lose all their remaining points.
- Turn end.
Win Conditions:
- Destroy all of your opponent's creatures.